Near-Reality RSPS - Runescape Private Server




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Near-Reality RSPS - Runescape Private Server

Dread

Development Team
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About Dread

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    Junior Member
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  1. Elo System & Ranking

    Yes, Will was wanting to replace the 100m / 200m / 500m / 1B tickets with a single 2.5M token, which is to be used as a currency for the trading post / trades amongst players, so you can now trade expensive items on the trading post in exchange for tokens
  2. Client issues

    You are right, it's unacceptable. I'll be working on a fix when I can. You had asked for help with running the client in the shout box, and I had responded asking if you could provide the debug output from the "legacy" client listed in the thread. If you wouldn't mind private messaging me with the requested information, I'll be more than happy to attempt to diagnose the issue with you after I finish work. Cheers, Dread
  3. Hey all! Today brings some long awaited updates and quality of life fixes, I apologise for the delays - it's been a busy week with exams and work. The previously mentioned fixes to the login system is now active, which means that from today, if the forums ever goes down, you'll still be able to log-in to the game! Abyssal Sire has been fixed, and had it's respawn time halved. Dark Fishing Bait will no longer drop in inaccessible positions, nor will ammunition fired while ranging. Some changes to the Mage Arena Point shop are now live, including a price restructure, addition of ornament kits to the Odium and Malediction Ward, and an Occult Necklance Ornament Kit. The Jads found by using the Challenge Scroll are now properly aggressive towards the player. Cannons can no longer be set up in the World Boss room A prayer altar has been added to the World Boss room You can no longer enter FFA while having items in your inventory or equipment, to temporarily resolve an issue with players losing items while attempting to enter. Rare frag shop buyback has been updated Thank you for your patience, Dread, Charlie, and the Near-Reality Staff Team.
  4. Speed up Lava and Lime in PVP

    Only if we can add a 1/100 chance for the Lime whip to disintegrate when used in PvP scenarios.
  5. The following updates are now live (most of them were actually added in yesterday's planned maintenance) Sanguinesti Staff and Scythe of Vitur have had their heal mechanics added. Both the Scythe and the Staff have a 1/6 chance to heal you for 50% of the damage dealt, and must be charged with Blood Runes. The staff cannot be used without charges, however the scythe can (though it won't proc it's heal effect). The Scythe requires 10 Blood Runes per charge with a maximum of 5,000 charges, and the Staff requires 5 Blood Runes per charge, with a maximum of 10,000 charges. Sanguinesti Staff has had it's protect value set to 15M, and the Scythe at 50M. Vet'ion has received a slight nerf. Some of the announcements for combining items have been cleaned up. Combining Completionist Capes now produces a global announcement. The internal login API has been reworked, meaning that logins will be processed faster, and players will still be able to login to the game if the website is down (this won't be active until next restart). Most of the work behind this update has gone into refactor and improving the game server backend rather than producing content, so apologies if it feels rather empty. Thank you for your patience! Dread, Charlie, and the Near-Reality Staff Team.
  6. Planned Maintenance | Monday, April 15th

    Server is back up and running, thank you for your patience.
  7. Pathing in LDI is broken.

    I'm closing this for the time being. I'm currently in the process of rewriting the pathfinding systems and how the game handled regions and objects.

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