Near-Reality RSPS - Runescape Private Server

Near-Reality RSPS - Runescape Private Server

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  1. Today
  2. Development Blog | January 19th, 2021

    Ok, sorry, won't do it again.
  3. Yesterday
  4. Development Blog | January 19th, 2021

    This Development Blog has no warrant over Raids, it's simply the Clipping and Projectile systems we are displaying. Rooms must be tested and Bug Busted after Movement, Clipping and Projectiles are done.
  5. Development Blog | January 19th, 2021

    Might want to look into npc aggro in this room. If comparing with osrs, the NPC's never aggro you UNLESS you either attack that specific npc, or if you try to cross the rope. (This means, if you attack one of the mages, only that one mager will retaliate, the rest of NPC's are dormant until each is attacked. When crossing the rope however, they will all attack you simultanously. On the other hand, if you've made all the npc's aggro the members of the team that are not crossing the rope, the person crossing will not take any hits, as the npc's are busy attacking other players. ) It's meant to be this way so that the team can control who tanks the hits, very essential when trying to complete fast raids. Also lets the team split the amount of damage between certain players. Some players might have fewer supplies left than others, so this is a pretty key feature. No idea how similar you want this to be to osrs, but figured I'd point it out.
  6. Last week
  7. Development Blog | January 19th, 2021

    Hello Community Members of Near-Reality, As we continually re-write many of the base systems that are present in Near-Reality, we come closer and closer to launching. With Optimum joining us, it brings us a lot of knowledge and experience to finalize everything necessary. This Development Blog is a continuation to the most previous one. Without further ado, From Optimum - "I understand that everyone has lost trust, so this is why i will personally show you more behind the scenes to show that things are really being worked on, this wasn't my plan, however i think it could restore some more trust within the community of near-reality and give a further insight to a actual "launch" that has been promised." Before: After: While this isn't perfect at all. It's a major improvement towards projectile clipping. We are now working on NPC movement which is one of the final pieces to the puzzle. Mod Jacmob Near-Reality Development Team
  8. Development Blog | January 17th, 2021

    Good work so far
  9. Development Blog | January 17th, 2021

    Ty optidad. Progress is being made’
  10. Development Blog | January 17th, 2021

    Small follow up before: https://www.youtube.com/watch?v=-b8iRD4wo94&feature=youtu.be After: https://www.youtube.com/watch?v=TvDGCc-I1zA&feature=youtu.be
  11. Development Blog | January 17th, 2021

    top notch work as always opti
  12. Development Blog | January 17th, 2021

    Ty for the update! Greatly appreciate it and the transparency.
  13. Development Blog | January 17th, 2021

    thanks dad
  14. Development Blog | January 17th, 2021

    Thanks optii
  15. Development Blog | January 17th, 2021

    Yay updates
  16. Development Blog | January 17th, 2021

    Thanks optidad
  17. So... Any updates?

    https://near-reality.org/forums/topic/31824-development-blog-january-17th-2021/
  18. Development Blog | January 17th, 2021

    Hello Community Members of Near-Reality, Please see; http://near-reality.org/roadmap/ Over the course of the past weeks we have made it our mission to finally get the Chambers of Xeric completed. Optimum has joined the team and has made some headway in getting everything completed. We are currently working on the entirety of pathing, NPC clipping, NPC movement, projectiles and so forth. This not only allows Raids to be functional and operating in a capacity we find fit, but it will also fix a plethora of other bosses, monsters and areas with these troubles. Creating these systems is no small task, but moving forward it will allow for future content to work seamlessly. I appreciate the community's patience, please continue to stay with us as we progress forward into the launch of Near-Reality 2021. Optimum was kind enough to document everything that he has been working on, and I'm glad to be posting this Development Blog! "The goal of me coming on board is essentially to get raids working. Which still needs work, from what I have gathered, which is a universal problem is the following: clipping, projectile, npcs and other things related to pathing, movement and other along the realms of movement." Projectile Clipping There were many rooms where specific npc’s just couldn’t attack due to “projectile clipping” See: The red mage NPC could not attack me, when it should be able to. The functionality of the npc’s behavior such as when using the quick rope, they all become aggressive work fine. But this is a specific case for where we need better projectile clipping. This is a big task to get right and done efficiently and fast. This along side other changes would be very difficult to just modify as the current code is untested and not very developer friendly. So I have came on board to change this process, implementing a new system with testing in mind to ensure that there is space for change in the future of development. See: Why not change the current projectile clipping? Because there is a lack of basic testing, this is a big task and could inherently break so many different changes, so write it from the bottom up and expect that this may be the case. NPC Movement Npc’s such as Vasa Nistririo had awful movement, as this is a big NPC the game server never catered for it’s size and allowed it to fit through gaps where players can, altering it’s pathing dramatically, this resulted in a poor path making and movement system at a whole. And again; the idea is to create a tested system that will work, so this room will be fixed and the pathing wont be so bad and manual. NPC Clipping Some parts of the map lack the ability to block specific NPCs. See: This is also another thing I will be fixing to allow safe spot usage. I will be keeping everyone update here, the progress will be slow as I work a full time job and have a life outside of work. However, it should be every Sunday. I will hopefully be able to show off some progress images / videos of raids itself or just in general the movement/clipping system in place. Mod Jacmob & Optimum Near Reality Management Team
  19. So... Any updates?

    somebody hacked me on there lost my 6 months of nitro smh
  20. So... Any updates?

    You wouldn't be if you were in discord
  21. So... Any updates?

    still waiting
  22. So... Any updates?

    Thank you! I appreciate the update on what's going on. Excited to play it once it comes out!
  23. Clan list from previous nr's

    any old ogs around still send us a hola
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