Near-Reality RSPS - Runescape Private Server

Near-Reality RSPS - Runescape Private Server

Mod Jacmob

Development Team
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About Mod Jacmob

  • Rank
    Development Team
  • Birthday 10/01/1995

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  • Website URL
    http://near-reality.org

Profile Information

  • Gender
    Male
  • In Game Name
    Mod Jacmob

Recent Profile Visitors

11,751 profile views
  1. Server Downtime

    I don't think my interest in NR has wavered in the past months. When you lose a lead developer, it's hard to deal with the repercussions as in hiring someone you can trust, and allowing them to learn the ins and outs of game server. It isn't a simple process, we are now in a position where we can move forward.
  2. Near-Reality back online!

    Are you that ignorant and actually believe a 30 player server actually nets a profit versus a game that has 200+ online?
  3. Near-Reality back online!

    Hello Community Members of Near-Reality, We have successfully recovered the Virtual Machine. We have updated our protocol when updating the server, so here on out we can push updates when needed in a much more efficient way. I appreciate you guys sticking around, we will begin to work on bug fixes, overall content and eventually advertise and get back to our normal player count. This is just a quick announcement, I hope the lagg is fixed, and everything goes smoothly from here on out. Mod Jacmob Near-Reality Management Team
  4. Server Downtime

    Hello Community Members of Near-Reality, We will be experiencing some downtime over the next day. The reason we have not restarted the server (to fix the lagg issues), is due to the fact we have been locked out the virtual machine. We will have access tomorrow, so I wanted to let you all know that we will be experiencing some downtime over the next 24 hours. Once we have control of the machine we will be moving forward with updates that will surely be satisfactory. I'm sorry for not being very transparent on this issue, but this is the reason for the issues, but Ben and myself a long with the management team are ready to move forward. Mod Jacmob Near-Reality Management Team
  5. New Lead Developer

    Indeed.
  6. hello i have now reached total donation of 1200$ and Cayleb told me to talk to you about the custom claims,

    For the first 600$ i would like lime skele set
    and for the second 600$ i would like that blue black skele set.

    Regards,, 

    Shankii

  7. New Lead Developer

    Hello Community Members of Near-Reality, I'm very happy to be making this announcement thread, as I have stated in the past we have had some issues in terms of our development team. As of now Dread is still MIA, I'm not sure if he will be coming back or not, but his place will be waiting for him if he does make such a return. Without further ado, I would like to introduce you all to our new lead developer Benb, over the past week we have been interviewing a multitude of potential candidates, the testing was quite rigorous and Ben displayed a multitude of qualities we have been looking for in a lead developer. It will take a few days for Ben to get acclimated to all our systems and so forth, so we will begin to have consistent updates very soon. We will be moving forward, and I'm quite excited to see what lies ahead. Mod Jacmob Near-Reality Management Team
  8. The Future of Near-Reality

    Hello, Community Members of Near-Reality, I want to apologize for not addressing this topic of concern earlier, as I wanted to give the benefit of the doubt. Over the past week, Dread has taken a leave of absence; I am not quite sure where he went off to. I did not receive a notice, message, or anything. University started last week as well, so I allowed myself to give him a week to see if anything has changed, yet it has not. We are actively looking/interviewing for an interim developer to take over his position for the time being. I do hope Dread is okay, and it's nothing serious, but there is a reason for the lack of updates and communication. Near-Reality has quite a hefty budget, and we are well-off for the coming months, whether it be advertisements, development, and so forth. I am doing my best to maintain order during these times, but as we know, issues do arise, but I plan to conquer them and rise above. When we have a proper developer in place, we will be able to resume where we left off; finish up the Ganodermic Behemoth, the Wilderness Expansion, Season Three, Raids and launch Bloodlust Season One. I hope this is a tolerable explanation, I appreciate every single one of you, and please do reach out if you have any questions. Mod Jacmob Near-Reality Management Team
  9. Bank updates

    This is definitely something we want to implement, it's quite a task though.
  10. 2b xp cape?

    If we did something like this, we could make a master cape and have it for 2B in all skills. The grind would be real.
  11. Game Updates | 12th August 2019

    Updated the post with a bit more information about the online store, when these store changes will take place and so forth. Great work team!
  12. Game Updates 13.0.13 | 10th August 2019

    Loving it.
  13. Tournaments

    Hello Community Members of Near-Reality, This has been an anticipated update coming to NRPK for quite some time now. We understand this system has taken far too long in terms of being completed, but with new content there is bound to be some issues. Moving forward we will begin to run the tournaments on a automated schedule, we are unsure of the times of these tournaments. They will be randomized, and the Tournament taking place at 4PM EST will be for a OSRS cash prize everyday. As of now the schedule will be as follows (you can view the timers for these tournaments). Tournament 1: 12PM EST Tournament 2 (OSRS): 4PM EST Tournament 3: 8PM EST We will be tweaking the amount of PKP received, I would like to see how this first day of tournaments go and we can also re-evaluate how often the tournaments will be ran. I thank you all for your patience! Mod Jacmob Near-Reality Management Team
  14. Managerial Transitions

    Hello Community Members of Near-Reality, I have some great news to share with all of you. As many of you have noticed, Cayleb has been promoted to a Manager of Near-Reality. He is coming from an extensive background of experience, and this is the main reason why we have asked him to return to his post and manage the Near-Reality Staff Team. We have had some strife over the past few weeks within the staff team, but I believe we are heading in the right direct to correct these mistakes. I would also like to formally introduce another formidable member of our team, Gatsby. His main station will be as our web-developer, and managing various business odds and ends with an emphasis on creating a bridge between the developers, community and management. Gatsby is sharp as a whip and understands what must be done moving forward. He will be working on a variety of projects, such as improving the way we hear the voice of the community, how bugs are tracked and resolved in a timely manner, the overall workflow of the server, and much more. He will fill in the cracks where I do not have the time to do so, we have so much going for us, and I can't wait for everyone to see the results. Mod Jacmob Near-Reality Management Team
  15. [1B OSRS] Near-Reality Season Two

    Hello Community Members of Near-Reality, Since launch we have become very involved with many clans, and we understand what we must fix to have a proper and competitive PKing scene. We are beginning to make these changes but we would also like to introduce Season Two to Near-Reality with an even greater prize pool. We are currently in Season 2, and it will be ending August 31st, at 11:59 PM Eastern Time Zone. Season 2 Rewards (Elo) August-August 31st (11:59PM EST) First Place: 500m OSRS + PVP All-Stars Invitation + Winners Cape (1) Second Place: 350m OSRS + PVP All-Stars Invitation + Winners Cape (2) Third Place: 150m OSRS + PVP All-Stars Invitation + Winners Cape (3) 4th-32nd Place: PVP All-Stars Invitation We will be rewarding OSRS gp prizes for the winners of the All-Stars competition this season as well. These rewards will continue to scale as we progress through the PKing Seasons here at Near-Reality. We have much to come, please stay tuned for all of the upcoming updates. This will be the final season before the Bloodlust system will be released. We know have such a dedicated and solid development team, we now have time for a great deal of content such as Bloodlust, PVM content, new content, areas and so forth. I'm looking forward to seeing how Near-Reality progresses, and I hope you all are as well! Mod Jacmob Near-Reality Management Team

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