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Mod Jacmob

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Mod Jacmob last won the day on November 16

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About Mod Jacmob

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  • Birthday 10/01/1997

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  1. We are about release to two development blog(s) including the Nightmare and Construction, the following week or so we will be releasing the Theatre of Blood development blog. We have been creating an entire backend for the new server, entire new website, api, etc. the upcoming launch will be our most ambitious launch and the budget for just the advertising is the most of any server I have ever owned. Sit tight, we’ll have some news soon. I thank you for sticking with us.
  2. when will the osnr server be oout?


  3. Chambers of Xeric Rally your comrades, muster your courage and take on the greatest challenge in Old School Near Reality! As promised, we will be having Behind the Scenes, Development Blogs for the following content; Chambers of Xeric, the Nightmare, Theatre of Blood and the Gauntlet. Each of these pieces have been in the works for many weeks now, and I want to show case each of them prior to launch as they are some pretty amazing systems in comparison to the NR317 game engine. Raids is near identical to OSRS, and will bring about gameplay like never before.
  4. Oldschool Near-Reality We are finally ready to tell all of you what we have been up to behind the scenes. Old School Near-Reality is finally on the horizon. Oldschool Near-Reality has been on the mind of myself and Mack for nearly half a year now. We have acquired a considerable amount of technological debt over the years, and it is time we finally deal with these issues that are set before us. Near-Reality Infinite was supposed to be the answer that I sought after, but when we hit 600+ online it was like jumping into freezing cold water, it quickly became apparent that
  5. Hey brother a few other players with myself included are experiencing a problem logging in. It say the account cannot be loaded and to contact an admin. Any help would be appreciated. I enjoy playing NR:)

  6. We will be having a large Development Blog which will include; Theatre of Blood, Collection Log, and CoX fixes. The next pieces of content will be along the lines of Combat/Wilderness Achievements + the Combat Completionist Cape new Slayer Helmets and rewards, and standard Achievement reworks/rewards. Bloodlust will be released once these pieces of content have been released and battle-tested.
  7. We have been speaking internally about having a sort of a spokesperson so myself and the development team can operate efficiently. I understand a lot of your concerns, and I plan to address them very soon. I believe Nightmare is in a much better standing, but for CoX it was touched by many developers and it's something Heaven will have to address, but I need to know exactly what is buggy regarding it. I love the idea of the new Slayer Helmets, I already have plans regarding this with a unique new update of our own (Wilderness/Combat Achievements). I also plan to revamp the entire Achievement s
  8. can you reply to me PM C:

  9. Hello everyone, I wanted to get this out yesterday, but testing was necessary as some of these changes were direct system changes. But this also brings about a lot of necessary changes as we get closer to the Summer Bash events and Bloodlust! Fixed a bug causing items self-dropped in the Wilderness to appear instantly. Upon receiving a Larran's key it will now appear on the tile under you. Fixed irregular tiles around mage bank which would cause blockages with pathing. Fixed a bug preventing players from picking up their Kalphite queen pet after summoning it.
  10. Is this V's shield you're speaking of? What is the matter with the Resource Area?
  11. Hello everyone, We worked pretty hard on fixing a lot of the underlying systems that were present within the Wilderness, such as webs, gates, and so forth. In the background we have totally stripped down the combat and pathing and we will be testing those systems and making sure they are perfected for Bloodlust in 2 weeks. We also worked on a new instancing system, and implemented the first use for it for a Edgeville High Risk PVP zone, where all items are lost on death, simply speak to 'Lisa' to visit the area. This new system will allow us to create instances for PvM and bosses s
  12. Hello everyone! Today was quite an interesting one to say the least. We were made aware of an exploit, which was resolved and we were lucky enough to only have to rollback a total of 40 minute(s). We have been working for the past 24 hours getting today's update ready, solve this issue, and so forth. Regardless it's finally here, I can't thank you guys enough for being so patient! As we get through system by system, Near-Reality improves, and you will see everything will begin to become much more consistent, we are creating a foundation for Bloodlust and ALL future content. I know everyon
  13. Hello everyone, This is the precursor update to the new way we are doing updates. We will be updating weekly on Wednesdays from now on, these updates will be bigger than the standard normal updates, expect minor content, tons of bug fixes, features and so forth. This does not mean we will not be updating daily for hot-fixes, if there are any pressing issues we will update regardless of the day. Regardless, without further ado, Game Updates Fixed a bug with ground items displaying when they shouldn't within instances. Modified dark bow max hit formulas. Improved gra
  14. Hello everyone, Another follow up update to what we have been working on over the past few days. We plan to continue with fixing up the current state of the server, and make overall improvements to the game. I will be posting a few different Polls and Bloodlust information either tomorrow or on Saturday. Without further ado, Game Updates Bloodkey farming prevention measures Apply donator boost towards double XP and PKP timers Sanction improvements Seren boss will now drop loot to multiple people Godwars mobs will now attack back Restor

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