Hello peeps! Its yo boi Re1ve here,,
today im going to write you all about the droptables.
Arham made a fix that "fixed" droprates to be correct. But this also lead to most of pvm content being useless to do since no cash anymore.
I'll use vorkath as example here
Earlier this drop table was pretty fine, even if you didnt get any bigboi items, you would get atleast dhides or other supplies or cash.
Now you literally don't get anything from killing it. Its very problematic since you should be able to make atleast some cash pvming without the huge drops.
Also our droptables are still written differently than on rs, on rs you have "100%" roll tables, that you land on every kill and then it rolls on what loot you get from it, for vorkath this table could be the 1 in 10 table if we arent looking to a big droptable overhaul.
Other point is that how drop tables show drop chances, they still and will in the future cause a lot of confusion, since they arent grouped at all, and reading the tables without knowledge gives false information, I will use corporeal beast as example for this.
When you look at the table what do you think is the droprate for elixir? 1 in 128?, its actually 1 in 384, since there are 3 items on the table, when getting any sigil is about 1 in 189, since the sigils are all on different tables. So for every kill you get first 1 in 128 roll for elixir and then 1 in 3 roll to get the elixir, when for sigils you roll all on every kill. Which averages
Nex is a big mess aswell, since most people think they have a decent chance at drops at nex since there are 9 of them, but actually specific nex item droprate is 1 in 4500. https://runescape.wiki/w/Nex
since if you read into nex droptables in runescape, her items are actually 1 in 24, so our nex items are over 20 times rarer than on normal runescape, which confused me in the beginning aswell. Also I'm not saying that we should buff nex drops, but to actually droptables to easier to understand. Also I believe on earlier NR's Ihave played drops were done without any tables, so lets say monster had two drops at 1 in 400, they were invidual drops instead on here you can only land either at 1 in 400 chance.
TL;DR, Our droptables are confusing and we either need old drop system back, or new droptables with 100% rolls and maybe looking into item rarity on some of the tables since many mobs with cluttered droptables get to ridiculous rarity if you actually need a single normal drop, but that table has 20 items on it. Also we need to discuss that should monster drop multiple drops or not, since if we make that its only a single drop, all rarities need to be adjusted accordingly.
Pls feedback and I can update thread if some1 says something really smart. Sorry for bad englando.