Near-Reality RSPS - Runescape Private Server

Near-Reality RSPS - Runescape Private Server


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About Arham

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    Troll Developer
  • Birthday 10/31/2000

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  1. Killstreak reset

    That's interesting. I tested it myself when making the perks. I'll see. In regards to the implementation, sounds like Jacmob's alley. I just have discretion to fix what we have existing.
  2. Killstreak reset

    What do you mean?
  3. Arclight Mobs

    The following is a list of mobs that the Arclight works on. The list is subject to change at any time. Greater Demon Lesser Demon Black Demon Nechryael Abyssal Demon Demonic Gorilla Hellhound* (note that Cerberus is considered a Hellhound but not a demon) Icefiend Pyrefiend Waterfiend Revenant imp Revenant hellhound Revenant pyrefiend Revenant demon Abyssal Sire (Abyssal demon) K'ril Tsutsaroth (Greater demon) Balfrug Kreeyath (Black demon) Tstanon Karlak (Greater demon) Zakl'n Gritch (Lesser demon)
  4. This update is small. It will be followed by another larger update soon. Clients with version can still connect to the main game. Item Model Updates We've replaced a lot of armor and boots to have their OSRS components instead of their current looks. This should hopefully be fixing the continual problem we have been battling with funky character renders. The changes have been applied to Wizard boots, Dragon boots, Ranger Boots, Infinity Boots, HAM Boots, Climbing Boots, all colored boots from Fancy-Dress Shop owner, Leather Boots, all (Deg) gear, and all PVP weapons. Before: After: What a chad Item Stat Changes We're still on the hunt for item stat adjustments. - Primal gauntlets now have 2 less strength bonus. - Ganodermic Visor now has 2 less magic attack, 5 less defence stab, 5 less defence slash, and 5 less defence crush. - Ganodermic Leggings now has 14 less magic attack, 15 less magic defence, 15 less defence stab, 15 less defence slash, and 15 less defence crush. - Ganodermic Poncho now has 20 less defence stab, 9 less defence crush, and 10 less defence magic. Miscellaneous - Ammo moulds have been added to the Skill Tools shop for ironmen. The new rare fragment shop will be added with the update following this one very soon (not next week, earlier).
  5. Scuffed NPC Animations Megathread

    Lol I just realized this was in the wrong section. Here you go fellas.
  6. GIM point system change?

    That defeats the whole purpose of "seasons." I'm sorry, I don't think this would be implemented. A more proper suggestion would be to propose that XP still count towards a season even if one has 2B exp in a skill (non-combat only). Not sure if that is the case already.
  7. Game Updates | 15 May 2020

    Oh thanks lmfao
  8. New Store Additions New Gilded cosmetics have been added to the store! - The Golden scarf has been added for 500 credits. - The Golden briefcase has been added for 500 credits. - Golden spectacles have been added for 500 credits. - The Golden top hat has been added for 750 credits. - Golden ale of the gods has been added for 750 credits. - Golden halo has been added for 750 credits. - Golden trident has been added for 1,000 credits. Prayer Changes - Leech Magic may not be performed with Torment - Leech Ranged may not be performed with Anguish - Bonus adjustments of Turmoil, Torment, and Anguish Turmoil Attack increase by 20% Strength increase by 25% Defence increase by 20% Anguish Ranged strength by 25% Ranged attack by 20% Defence increase by 20% Torment Magic attack by 27% Magic strength NONE Magic defense by 20% Defence by 20% Miscellaneous - Very minor adjustments to Zuriel's armor stats. - Very minor adjustments to Virtus' armor stats. - Small adjustments to Goliath gloves - Some bonus buffs to the Max cape. Sorry about the website issues yesterday. This should have the discontinued custom requests.
  9. Combat Dummy

    To add to the above response: at Edgeville.
  10. Game Updates | 14 May 2020

    We'll look into it. This update brings back some old combat features (which means that the DPS should be higher in PvM).
  11. NPC Health Changes Over the past 24 hours we have done a lot of community outreach in terms of what bosses are overpowered due to the new combat engine and item bonus rewrites. The list below is all of the changes to the corresponding monster's HP level. There are some drastic changes, but we think they were needed to keep everything balanced. Shout out to @Mod Jacmob for this. N/C: No-changes Alchemical Hydra 1,000 -> 850 Abyssal Sire 400 -> 350 King Black Dragon 350 -> 240 Unholy Cursebearer 400 -> 300 Plane-freezer Lakhrahnaz 650 - 350 Hope Devourer 750 -> 500 Bulwark Beast 500 -> 400 Corporal Beast N/C Tormented Demons N/C Bork 400 -> 350 Commander Zilyana 300 -> 255 K'ril Tsutsaroth 300 -> 255 Kree'arra 380 -> 255 General Graardor 300 -> 255 Kalphite Queen 355 -> 255 Nomad 1,000 -> 700 Luminescent Icefiend 400 -> 325 Scorpia 400 -> 200 Crazy Archaeologist 400 -> 225 Chaos Fanatic 400 -> 225 Ganodermic Beast 10,000 -> 5,000 Vet'ion 255 -> 185 Callisto 255 -> 200 Balance Elemental 350 -> 250 Venenatis N/C Cerberus 2,000 -> 600 Vorkath 750 -> 500 Zulrah 500 -> 400 Chaos Elemental 400 -> 250 Ice Queen 300 -> 250 Avatar of Creation 1,500 -> 750 Avatar of Destruction 1,500 -> 750 Bandos Avatar 25,000 -> 17,500 Slash Bash 750 -> 450 Phoenix 650 -> 450 Demonic Gorilla 400 -> 300 Kraken N/C Nezikchened 500 -> 400 Dagganoth Kings N/a Revenant Imp 15 -> 10 Revenant Goblin 80 -> 40 Revenant Pyrefiend 80 -> 60 Revenant Hobgoblin 95 - 80 Revenant Cyclops 250 -> 125 Revenant Hellhound 200 -> 150 Revenant Demon 350 -> 200 Revenant Ork 375 -> 250 Revenant Dark beast 450 - 300 Revenant Knight 500 -> 350 Revenant Dragon 600 -> 400 Giant Mole 300 -> 250 Armor/Weapon Effects It's been brought to our attention that Slayer helmets and Arclight effects mentioned in the last update were not being done. We looked into this and made changes accordingly. Slayer helmet effects should now work in Slayer tasks only. Arclight should be very well in damage now. Various Client-sided changes Due to some mishaps, some of our client changes never made it! This has now been resolved. - Make D Def, Elite Void top, Guthix/Sara/Zammy halos to OSRS - Fixed female flameburst def - Fixed female amulets - Fixed left click clan member being a square - Removed the broken sound slider - Fixed scrolling issues in various interfaces. Miscellaneous - Boost the Brimstone ring bonuses. - Fix Elite void's effect not working (this was applied last night). - Primal/Promethium armor/weapons have had their stats adjusted (this was applied last night). - Nex armors have had their stats adjusted (this was applied last night). - Fix the issue where fake Coins drops were being given by the Legendary Mystery Box. - Slayer helmets are now kept on death. They may be bought back for 10M GP. - Revenant dragons have had their animations fixed. - Torment/Anguish prayers may now no longer be stacked with Leech prayers. The last batch of the discontinued customs have been added.
  12. PVM Combat & Slayer Helmets

    This was stated in the update thread. There was even a suggestions thread made in regards to this. This has been the rhetoric ever since the update went out.
  13. As stated in update 13.1.5, we're on the look for how to balance the PvM aspect of the game with the new item bonuses vs. the unchanged bosses (including the fixing of our Max Hit and Accuracy formulas). This thread is now made in a response to allow the community to suggest boss mobs that are significantly increased in difficulty following this update. Please drop boss names below and state the problems with it.
  14. Game Updates 13.1.5 | 13 May 2020

    They will continue to be how they were before this update. We're open to feedback though. We'll be doing some more progress on combat the next week.
  15. New Combat System "Dude, Near-Reality's Combat is wayyyy different, wtf?" - Some guy The past week has seen a lot of changes to combat. We hired Optimum, a freelance developer, to completely rewrite our current combat system into a new beast. We're talking fully accurate OSRS formulas, all that jazz. Let's check it out: Oh the joy of an AGS KOing your opponent as you gracefully fly! ...too bad Optimum never felt that in this picture. New Combat Formulas Optimum reworked the formulas for Max Hit and Accuracy. According to the staff team (we organized a large test for it), Defence actually feels like a thing now. There's no really clear way to elaborate this, so we might as well just show a photo with percentiles being shown. Item Bonuses If we're going to use RS formulas, we need RS item bonuses to have accurate calculations. @Mod Jacmob spent many, many hours going through and fixing a lot of Pre-EOC and OSRS item bonuses. I made a program to convert a lot of OSRS item bonuses to match our format. Team effort, yay! In the end, our item bonuses now match RuneScape, at least to the best of our ability. We did modifications to a total of over 3,000 items. What this means, however, is that PvM may also see a change. If we see big changes that make certain PvM too hard, we will release an quick patch this week for them instead of waiting for the next week. New Prayers Anguish and Torment prayers are now added! You can see them in the Curses interface. Here's information about the curses prayers: Turmoil Attack increase by 26% Strength increase by 27% Defence increase by 20% Anguish Ranged attack by 25% Ranged strength by 25% Defence increase by 20% Torment Magic attack by 25% Magic strength by 25% Defence by 20% Shout out to @Mod Jacmob for the nicely made custom icons he made! In Regards to Death Dotting The current issue some players have is that when they are fighting someone, and they have a problem with someone else, out of spite, that person will Death Dot on the fight, making it difficult to click on the opponent, but in OSRS, regardless whether 10 people Death Dot on your fight or not, the person you are in combat with, will always be at the top. This issue is now resolved. Andy has fixed the entity "death dotting" issue that has been problematic especially in PvP scenarios. This was caused by the client's drawing of entities, which does not prioritize ones that players are interacting with (following, talking to, attacking, etc.). This will be the start of us visiting PvP and addressing some of the largest concerns. All-in-all, the OSRS method is now in place. Slayer Helmet Changes All variants of the Slayer Helmet are now modified to only work on task like initially intended, preventing these items from being overpowered in all PvM scenarios. Client-sided Changes We have hired a client developer to take care of a plethora of client-sided issues we have had, including FPS lags and what not. We developers have also been doing some Client-sided changes ourselves. - The client has been optimized a bit more to provide better FPS gameplay. You may recall we did this by releasing a client titled "v13." This is those exact changes (and some more done). We are still looking for input on these changes! - Make the zoom in feature work more like OSRS. - Pre-EOC to OSRS Models (again): We have changed the models for Dragon defenders, Elite void, godly halos, and Glaiven/Ragefire/Steadfast boots to be OSRS modeled components. Hopefully this leads to less funky character models. Miscellaneous - Nex now drops items for only the top 5 damage dealers, at maximum. It was previously random among all players that did damage during the fight. - Corporeal Beast now drops items for only the top 4 damage dealers, at maximum. It was previously random among all players that did greater than 200 damage during the fight. - The Trading post is now back in the home area, which can be found in the Edgeville bank. To make room for this, we also relocated Gaius to inside the gates of house to the west of the bank. - Players are now able to smith Cannonballs using an Ammo mould and Steel bars. To do so, players can simply left-click on a furnace with an Ammo mould and Steel bars in their inventory. - The Equipment tab now displays text that is more descriptive in regards to item bonuses.We have rearranged the "Other bonuses" section of the equipment interface to more closely resemble OSRS. - Added the ability for players to toggle dangerous teleport warnings within the dialogue interface before teleporting. - Players can now simply left-click an Anvil to open the Smithing interface. To disambiguate between bars, it will chose the first bar found in the inventory and display the interface for it. - Increased Ironman Mode experience rates for Cooking and Fletching by roughly 20% each. - Removed several server-wide drop announcements: Dark bows, Abyssal whips, and Mages' Books. - Autocast saving for the last staff you had on, saves when swapping weapons, removing weapon, logging out etc. - Several issues with the Arclight have been fixed: The weapon's accuracy has been buffed by roughly 25%. The attack speed is roughly 4 ticks now instead of 5. The item's protect value has been corrected to 10 million gp. Added remaining NPCs to the Arclight effect (For example, Revenants, Bloodvelds, and the Abyssal Sire). - Added an entry to the quest tab for displaying the current "server time." For reference, this uses the US/Eastern time zone, and we will use this make in-game events easier to schedule. - The High alchemy spell has now been slowed down to have a 5 tick cooldown (just like OSRS). - Increased the in-game value of the Toxic Blowpipe from 3M to 9M gp. - Fixed the Black tourmaline core drop from General Graardor, which should no longer announce as "Dwarf remains." Anything in regards to customs: We will be adding some customs in the aforementioned patch this week.

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