Near-Reality RSPS - Runescape Private Server

Near-Reality RSPS - Runescape Private Server

Arham

Development Team
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About Arham

  • Rank
    Troll Developer
  • Birthday 10/31/2000

Profile Information

  • Gender
    Male
  • In Game Name
    Arham

Contact Methods

  • Discord
    Arham#0004

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  1. Game Updates 13.1.6 | 31 May 2020

    What do you mean?
  2. New Customs System We have finally implemented a customs system for our supporters of Near-Reality. Every $600 spent you may claim an item in your corresponding tier. Read more here! Keep in mind if you have already claimed a custom in the past you do not get to claim another until you hit your next tier. You can access an interface showcasing the customs by doing ::customs. Combat Dummies - Added the Combat dummy NPCs to the home area once again and fixed several issues associated with them: Combat dummies are now immune to venom. They are now able to be attacked by multiple people at once, bypassing the single-combat zone constraint. Fixed issues causing the Combat dummies to face towards players when being attacked with Magic/Ranged. The dummies will not act as if they are objects, totally static. Combat dummies will no longer grant experience to those who attack them. In Regards to Scouts The wilderness bounty system no longer considers targets/assignments for players under combat level 50. This includes both receiving a target and being assigned as a target, and is added to combat PKP farming and players killing scouts for drops. New Rare Fragment Shop - The Small zombie monkey greegree, newly programmed into the game, has been added for 1,750 Rare fragment tokens. - The Large zombie monkey greegree, newly programmed into the game, has been added for 1,750 Rare fragment tokens. - The Giant crab pet, newly added to the game, has been added for 1,000 Rare fragment tokens. - The Cyclopean Helmet has been added for 400 Rare fragment tokens. - The Bomber jacket has been added for 200 Rare fragment tokens. - The Bomber hat has been added for 200 Rare fragment tokens. Miscellaneous - Arclight's accuracy bonus has been increased once again due to feedback on the item. I looked over and made some adjustments to Waterfiends, Pyrefiends, Icefiends, Abyssal Sire, some Revenant counterparts of the NPCs, and so on. I also added Nezikchenids to the table. - Baby blue dragons now count for slayer kills when on a Blue dragon task like initially intended. - Zuriel's staff (and it's degraded variant) can now autocast on the ancient spellbook. - Nezichened wildy task can now no longer be given if below 95 slayer. - The "Examine" text color now matches the item drop color. - Noted Rocktails have been added to the RDI shop instead of unnoted ones. - Autocast saving with staves has now been fixed. - Search results in the Trading post now indicate which "currency" the prices are displayed in (coins or tokens).
  3. Killstreak reset

    That's interesting. I tested it myself when making the perks. I'll see. In regards to the implementation, sounds like Jacmob's alley. I just have discretion to fix what we have existing.
  4. Killstreak reset

    What do you mean?
  5. Arclight Mobs

    The following is a list of mobs that the Arclight works on. The list is subject to change at any time. Greater Demon Lesser Demon Black Demon Nechryael Abyssal Demon Demonic Gorilla Hellhound* (note that Cerberus is considered a Hellhound but not a demon) Icefiend Pyrefiend Waterfiend Revenant imp Revenant hellhound Revenant pyrefiend Revenant demon Abyssal Sire (Abyssal demon) K'ril Tsutsaroth (Greater demon) Balfrug Kreeyath (Black demon) Tstanon Karlak (Greater demon) Zakl'n Gritch (Lesser demon)
  6. This update is small. It will be followed by another larger update soon. Clients with version 13.1.5.2 can still connect to the main game. Item Model Updates We've replaced a lot of armor and boots to have their OSRS components instead of their current looks. This should hopefully be fixing the continual problem we have been battling with funky character renders. The changes have been applied to Wizard boots, Dragon boots, Ranger Boots, Infinity Boots, HAM Boots, Climbing Boots, all colored boots from Fancy-Dress Shop owner, Leather Boots, all (Deg) gear, and all PVP weapons. Before: After: What a chad Item Stat Changes We're still on the hunt for item stat adjustments. - Primal gauntlets now have 2 less strength bonus. - Ganodermic Visor now has 2 less magic attack, 5 less defence stab, 5 less defence slash, and 5 less defence crush. - Ganodermic Leggings now has 14 less magic attack, 15 less magic defence, 15 less defence stab, 15 less defence slash, and 15 less defence crush. - Ganodermic Poncho now has 20 less defence stab, 9 less defence crush, and 10 less defence magic. Miscellaneous - Ammo moulds have been added to the Skill Tools shop for ironmen. The new rare fragment shop will be added with the update following this one very soon (not next week, earlier).
  7. Scuffed NPC Animations Megathread

    Lol I just realized this was in the wrong section. Here you go fellas.
  8. GIM point system change?

    That defeats the whole purpose of "seasons." I'm sorry, I don't think this would be implemented. A more proper suggestion would be to propose that XP still count towards a season even if one has 2B exp in a skill (non-combat only). Not sure if that is the case already.
  9. Game Updates 13.1.5.2 | 15 May 2020

    Oh thanks lmfao
  10. New Store Additions New Gilded cosmetics have been added to the store! - The Golden scarf has been added for 500 credits. - The Golden briefcase has been added for 500 credits. - Golden spectacles have been added for 500 credits. - The Golden top hat has been added for 750 credits. - Golden ale of the gods has been added for 750 credits. - Golden halo has been added for 750 credits. - Golden trident has been added for 1,000 credits. Prayer Changes - Leech Magic may not be performed with Torment - Leech Ranged may not be performed with Anguish - Bonus adjustments of Turmoil, Torment, and Anguish Turmoil Attack increase by 20% Strength increase by 25% Defence increase by 20% Anguish Ranged strength by 25% Ranged attack by 20% Defence increase by 20% Torment Magic attack by 27% Magic strength NONE Magic defense by 20% Defence by 20% Miscellaneous - Very minor adjustments to Zuriel's armor stats. - Very minor adjustments to Virtus' armor stats. - Small adjustments to Goliath gloves - Some bonus buffs to the Max cape. Sorry about the website issues yesterday. This should have the discontinued custom requests.
  11. Combat Dummy

    To add to the above response: at Edgeville.
  12. Game Updates 13.1.5.1 | 14 May 2020

    We'll look into it. This update brings back some old combat features (which means that the DPS should be higher in PvM).
  13. NPC Health Changes Over the past 24 hours we have done a lot of community outreach in terms of what bosses are overpowered due to the new combat engine and item bonus rewrites. The list below is all of the changes to the corresponding monster's HP level. There are some drastic changes, but we think they were needed to keep everything balanced. Shout out to @Mod Jacmob for this. N/C: No-changes Alchemical Hydra 1,000 -> 850 Abyssal Sire 400 -> 350 King Black Dragon 350 -> 240 Unholy Cursebearer 400 -> 300 Plane-freezer Lakhrahnaz 650 - 350 Hope Devourer 750 -> 500 Bulwark Beast 500 -> 400 Corporal Beast N/C Tormented Demons N/C Bork 400 -> 350 Commander Zilyana 300 -> 255 K'ril Tsutsaroth 300 -> 255 Kree'arra 380 -> 255 General Graardor 300 -> 255 Kalphite Queen 355 -> 255 Nomad 1,000 -> 700 Luminescent Icefiend 400 -> 325 Scorpia 400 -> 200 Crazy Archaeologist 400 -> 225 Chaos Fanatic 400 -> 225 Ganodermic Beast 10,000 -> 5,000 Vet'ion 255 -> 185 Callisto 255 -> 200 Balance Elemental 350 -> 250 Venenatis N/C Cerberus 2,000 -> 600 Vorkath 750 -> 500 Zulrah 500 -> 400 Chaos Elemental 400 -> 250 Ice Queen 300 -> 250 Avatar of Creation 1,500 -> 750 Avatar of Destruction 1,500 -> 750 Bandos Avatar 25,000 -> 17,500 Slash Bash 750 -> 450 Phoenix 650 -> 450 Demonic Gorilla 400 -> 300 Kraken N/C Nezikchened 500 -> 400 Dagganoth Kings N/a Revenant Imp 15 -> 10 Revenant Goblin 80 -> 40 Revenant Pyrefiend 80 -> 60 Revenant Hobgoblin 95 - 80 Revenant Cyclops 250 -> 125 Revenant Hellhound 200 -> 150 Revenant Demon 350 -> 200 Revenant Ork 375 -> 250 Revenant Dark beast 450 - 300 Revenant Knight 500 -> 350 Revenant Dragon 600 -> 400 Giant Mole 300 -> 250 Armor/Weapon Effects It's been brought to our attention that Slayer helmets and Arclight effects mentioned in the last update were not being done. We looked into this and made changes accordingly. Slayer helmet effects should now work in Slayer tasks only. Arclight should be very well in damage now. Various Client-sided changes Due to some mishaps, some of our client changes never made it! This has now been resolved. - Make D Def, Elite Void top, Guthix/Sara/Zammy halos to OSRS - Fixed female flameburst def - Fixed female amulets - Fixed left click clan member being a square - Removed the broken sound slider - Fixed scrolling issues in various interfaces. Miscellaneous - Boost the Brimstone ring bonuses. - Fix Elite void's effect not working (this was applied last night). - Primal/Promethium armor/weapons have had their stats adjusted (this was applied last night). - Nex armors have had their stats adjusted (this was applied last night). - Fix the issue where fake Coins drops were being given by the Legendary Mystery Box. - Slayer helmets are now kept on death. They may be bought back for 10M GP. - Revenant dragons have had their animations fixed. - Torment/Anguish prayers may now no longer be stacked with Leech prayers. The last batch of the discontinued customs have been added.
  14. PVM Combat & Slayer Helmets

    This was stated in the update thread. There was even a suggestions thread made in regards to this. This has been the rhetoric ever since the update went out.
  15. As stated in update 13.1.5, we're on the look for how to balance the PvM aspect of the game with the new item bonuses vs. the unchanged bosses (including the fixing of our Max Hit and Accuracy formulas). This thread is now made in a response to allow the community to suggest boss mobs that are significantly increased in difficulty following this update. Please drop boss names below and state the problems with it.

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