Near-Reality RSPS - Runescape Private Server

Near-Reality RSPS - Runescape Private Server

peckie check

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Everything posted by peckie check

  1. Add "Buy Request"

    i want it, i truly do, but no support. With how it is now every 1 just undercuts the cheapest person selling an item by a few mills, when this is implemented those same people merching/hoarding items will just put offers a few mill above the people trying to get a gear upgrade. TPs just are not good in general as it trys to counteract merching, but merching is a vital part of the trading process, and encourages people to sit afk trading and moving items around instead of sitting in a TP or bank cuz the 10 slots are filled. I want it in game, but I feel it will be 40% positive and 60% negative, and compiling updates/lack of updates like this are hurting NR +1 to Tacoma too edit: A TP is more to help you sell stuff when your not online, more then actually buying/selling items, hence why we have a ::trade area
  2. Near-reality, the #1 scout pvp server

    This would help, assuming people are actually "farming the pkp". Really, people are just griefing the scout by killing it over and over, you can only gain pkp from the first kill, and unless you kill 2-3 other people or wait 24+ hours you don't get pkp from the same person. I know I sit there and farm the scouts over and over til the person will level the scout up to fight me, thats 5 mins they sit outside the wild not scouting waiting to reset levels, then when i kill them with a 2nd account in multi, its enough to make them stop coming back, at least for a little while. Also @wowza for saying "theres another entrance" yea... where your seen coming in the one way, and if you dont have a target, the big yellow pointing arrow gives you away, and again, you need a tber to come from the south if you want a chance at a successful pk attempt. Remove multi logging from the game period. Between scouts, every 1 ragging in multi and running a TBer in wild, then PvM Leeches @ corp and nex (helped by update) its just annoying.
  3. Weekend Events 5/15 - 5/17

    I love you
  4. Weekend Events 5/15 - 5/17

    next week, can we have the pc on saturday, or maybe even sunday? I Get its the weekend, and more people play friday and saturday, but I'm normally over my peoples house, or try 2 "go out" (I know, even in this pandemic) on friday nights, atleast til 11ish and I always miss the PC event. I'm sure theres a few others that feel this way to.
  5. Thanks to the nrwiki team!

    big facts, alot of usefull pages have been added, and people are starting to refer people straight to the wiki instead of explaining countless times in cc. THANK YOU Pimps and Playas for the hard work
  6. a few

    big facts, I was mainly worried about going 2b xp lol, 99 aint shit on here Also added some more for your opinion bub
  7. a few

    I was too lazy first time I maxed and noticed some of the bugs/tweaks etc, but since ima finish my comp off while afking on osrs I should make a note of what I see as I go 1. Remove 'Mages Book' from anounced drops and add the arcane stream necklace in its place (im sure its known, just a reminder) 2. 'make all' option for most skilling aspects (HERBLORE! ) 3. 'smith' feature of anvil doesn't work (not too big of a deal, q.o.l) 4. make the looting bag auto bank everything inside it once its banked (lost numerous ruby chalice from this) 5-15-20 5. Maybe have the Living rock creatures inside the cavern automatically despawn and respawn after like 20 minutes? It can be annoying to new players getting a task, just to have to go mine each one before you can begin (can help with those people who refuse to mine, and just leave the whole cave dead and in the minable state). 6. been stated numerous times, but add the kbd inside the area where glacors are @ die (not the ::die2 tele, but thru the door @::die and walk thru the asgarnia Ice dungeon to where the wyverns are in real osrs). 7. Remove barrows, dragon boots and DK rings from the donor shop (or raise the price to 12.5m ea barrows, and 10m per boot and 80m per ring) brings value to barrows, also barrows SHOULD be worth 5-10m a piece helps new comers grind somthing and value to pking non max gear, but the shop limits them to being worth under 5m ea as of now. DKs r legit pointless outside of pet to kill cuz Inferno Adze is so easy to get+rings being dirt cheap and most people make the jump str8 to imbue or are rocking row i pvm 8. ^ to help replace the void, add the DIE shop to regular DI, I was trying to think of some replacement items for a die shop, but idk where you obtain some items in game (Crystal Shield for 20m, zammy brews+ sanfews? (remove sanfews+ reg anti potions from potion shop, add them here to give value to Herb?) 9. Increase XP Rates for Herblore, Cooking anglers is like 35k+ xp or some shit (xp bonuses not specified) but making an extreme ranging potion is like 27k xp. Now It don't seem like much, but you can afk rocks, herblore rn is VERY click intensive, and if your factoring some dont even have 3 dose potions, so you have to drink a sip of a 4 dose just to make the potions and this tacks on even more time. 10. Remove Dragon bones and Rock tails from 70% of the npcs who drop them now. Mainly d bones imo, cuz rn they have no worth, and I understand you don't want newbies struggling for 99 prayer, but thats the point of frosts and superior bones, cuz rn they hold almost no value cuz 9 of 10 people will just use the dragons cuz it dont even take 500 bones for 99 on weekend+vote and they are so readily available 11.1 Remove dragon darts and rune knives from the ::shops (atleast raise the d darts to about 15-20k ea so people can sell their drops in TP for 10k ea) These are the BIS for the the BP which is arguable the best weapon in game, its peaking almost 5b ea right now, if you can afford a 5b weapon, then paying 15k+ ea dart is def. do able. I'm not too confident as to how to obtain the darts outside of hunter, and on my way to 99+dailys of dragon imps I can't re call too many D dart drops so maybe increase this? 11.2 IF ^ happens, remove onyx bolts e from gorrilas etc and replace them with 100 d darts. Kraken could benefit from having some of these as a common/uncommon. Could add these to the DIE shop, and remove them from the reg range shop? (Think it used to be like this?) 12. REMOVE the abillity for new accounts to enter the wild, I'm tired of people making brand new alts, just to tele to ::revs and sit there. Thats cool if you wanna do that, but when I come to kill the scouts, I should receive PKP and earn the kill for doing so or just allow the kill to count. After The 2-3 hours is up, they just make a new account and continue the process to discourage people from killing their scouts so they can farm revs with the lookout uncontested. 13. Add a few men/women, guards, and maybe Knights of ardy to Ardy city tele. Can be an alternative to the stalls if nothing more then the sake of making ardy tele used lol (thinking of adding more daily tasks to incorporate the knights, 50-100 pickpockets? I know you can get rogues set from clues, but maybe make them 1/250 drop from the knight when you pickpocket them instead) 14. D arrows are 200k ea from the ::shops, thats fine, but they only sell for 210 coins each, I would def like to see an increase in their sell back value, say 50-100k ea ?(I have 1.1k arrows on main, and another 100 on my alt, idk if I bought them, or received as a drop) IF they can be received as a drop, I feel they should be moved to the di/die shop along with the d darts AND have their sell value increased to 50-100k ea. Think I may have gotten them from blood key tbh, but im not certian 5-15-20 15. Reduce the accuracy of dragons, mainly referring to the green dragons @ rev cave, but I assume the easts are coded the same. As of right now you almost get K-0ed even with mage pray on because of how condensed the cave is and so many dragons hit you at the same time. Now the Fire Breathe is strong, but the melee attacks are accurate asf too, and When I run up that way on osrs I don't have to anti pot just to run past them, nor if I'm TB'd at revs when I escape do I ever come close to be K-0'd by them as long as I have mage pray on as I run past. As it stands now, if some 1 can catch the freeze while your inside the dragons, its almost a guarantee death. Seeing as almost every 1 runs with a TBing alt, the only answer to this problem is to bring an anti fire potion, even when you enter through the ::revs tele. This could also apply to KBD, because imo, we shouldn't be 4 hit by kbd with breathe even while wielding dfs+mage pray, on osrs that would be enough to negate almost all the damage from the breathe. This is better done now, since we are trying to allign more with the "old school" feel for PvP. 16. Since we are doing "controversial" changes, something I feel REALLY needs to be implemented or rule tweak is the Multi logging. Straight up in the wild almost every 1 runs with a TB alt, which is ALMOST as unhealthy as people sitting @ the cave entrance with a scout account so they can A. Co ordinate a defense when you enter the cave, or b. just run away before you even get to the revs. I'd say your accounts CANNOT interact with each other in pvp/pvm, because prior to this Nex/Corp update, leeching with a low lv alt was a problem. This will help promote a better Revs environment as PvMers have no choice but 2 work together to anti pk, and potentially spark the fire for some PvMers or Pkers to group/clan up. 17. Speaking of revs, change the teleport of ::revs to about 3-5 levels south, its beyond annoying TP into max, being froze and then just insta stacked as your screen loads (not every 1 has good ping to server etc. @my Euro/Asian Broskis <3). The Spot Laterally is great, but I suggest putting it @ 33ish wild, as I stated in the previous #, large % of players have a TB alt, or have a friend TBing for them, so if they can't get a TB on you in 3 levels after getting a free freeze cast, then they don't deserve the free pkp. This is also helps with the next problem: 18. KEEP the Blood Key TB, that should stay if you relog, or not, but REMOVE a regular TB if you relog. As of now, I can TB someone at ::revs (most pked at spot), and if they Gap me, or jump obstacle, i can legit tele home, re gear and cut them off @ castles OR just tele back if they don't run away and start freezing them. This is so annoying when you kill some 1, then they a TBer shows, and just rags you til the person you killed re teles and cuts you back off. If I'm TB'd top half of revs, the escape is to singles and go from there, but even if I kill the TBer and his buddy, they just hit Perdu>preset>::revs, legit 5-10 seconds from the time you died, your back inside the rev cave. This and everyone multi loggin inside the wild is not fun or healthy for the longevity of PvP
  8. Combat Dummy

    for just rdi, or everyone?
  9. PVM Combat & Slayer Helmets

    yea man, I understand the "urge" to try and help pkers and all but thats a low % of people actually going into the wild and a VERY small % of those people even ENJOY the wild anymore. As buddy said, this slay helm update shoulda prolly be implemented when you had (at least the major ones) bosses/npcs re coded to accommodate this new change. I enjoy pking, seeing who is the better player mentally, and beating someone on equal ground with no excuses as to why you lost. Unfortunately most pkers on here do not care for such things, they only care for the pixels, pkp and ego stroking that comes with posting kill pics on the forums. If your not down to go into the wild now, you never will be. No magical update is gong to finally convince people that the last 10+ years of shitty experiences and being flamed in the wild is gone and its "a new wild" where the goal is to enjoy the game and have fun. Its no flame intended, this was a fucking MASSIVE update and DEFINITELY took more then a few hours determining reactions and to go through with it, but no 1 new is going into the wild. I've asked tons of people who actively play this server to come pking with me, even people going for the comp cape would rather slowly get 100 kills dhing @ edge, then step into deep wild and NH cuz theres LITERALLY ZERO chance to survive or get a kill on a 1 world server where they just tb you in a 3v1 situation. Sure you could join a clan, but as i stated before, not everyone is going into the wild for pixels or to stroke their ego with an unrealistic kill streak, nor do we find bullying some 1 10v1 fun. We want to have fun and the wild in 2020 runescape IS NOT FUN, be it here, another server or real runescape. People will always choose selfishly and based on personal opinions, and pkers do not help promote the wild at all, so you trying to ruin pvm's fun, for the sake of people who they find repulsive will never go well. Edit: theres almost no point to PvM off task til its fixed (task system for me has been horrendous and I don't do slayer outside of the 50 wildy task for comp anymore) but yet no 1 is pking, no 1 is camping revs besides the same few people who already been camped there lol
  10. Game Updates 13.1.5 | 13 May 2020

    holy hand grenade hank! HUUUGE update, idk how I feel about the slay helms tbh, its one of the reasons I liked this server lol. PvP? Actually can't wait to try it later on tonight when I'm done questing on osrs. Good shit, real good shit, lots of effort thank you
  11. a few

    yea, ive only ever seen 1-2 people ask in cc if smith was broken cuz the left click option wasn't working. Its not a big issue, just starting the list so I figured I'd add it
  12. a few

    when you left click "smith" on the anvil it don't bring up the smith interface, so you just 'use" the bar on it, not a big deal just a q.o.l thing since it shows it
  13. Game Updates 13.1.4 | 6 May 2020

    new daily toruney rewards r going to kill those events population (max 200m-300m gp reward). new bis boots, when the current bis r already rare asf and expensive as hell? now we have "withdraw all" can we finally get "make all"? "smith" anvil is left click, but dont work etc How goes fixxing the pathing at the ONLY pk viable locations? could we ever see a new achievement diary, or some real "comp" reqs. thats not just forcing us into wild for the sake of being in wild (we dont even touch 70% of NR content to get the COMPLETIONIST cape).
  14. Cow slayer title

    support lol, if you do 10% of drop rate, rock that shit
  15. New Bosses/Content

    looks good on the surface, but will do nothing after 2 weeks when the "new content" vibe wears off like every other wild update. This update does nothing different then any other wild update has, except make the drops super OP. Which maybe worth the aggravation at first, and for a couple of weeks but it will die off and be just like every time gano is buffed. Solo players being BS'd or killed in by a team, no matter how profitable IT IS NOT FUN. People will make the same choice, just like EVERY other wildy update has seen. They will go back to camping the monsters they are right now, and then its just the people who make the wild an annoying adventure will just reap it, and the CC will just be arguments over it all day, just like gano, just like revs. Outside of Wildy slayer, almost no 1 does wildy bossing (sure SOME do, but lets be honest, what % of players legit camp wild bosses?). The ONLY way these bosses would be popular is if : A. They can have their damage blocked by prayer, so we can not be no food/supplies vs max gear bridder and have a chance to survive (of course, no auto skull like every other monster cuz rn 3 iteming is not possible). or B. Put them below 20 wild so pkers have 2 tb to get a kill, cuz rn theres really no risk in killing pvmers (unless they got friends to come help), theres no way a team can log in on you, only 1 world + your almost auto targeted with some 1 if you are only 2 ppl in wild, fucking 5m Target tele in store lol?? Even with the overloaded asf drop table, the state of wild in 2020 is too aggravating for any new players to get into. Your ether a fan of pvp, and partake or you steer clear, and sadly pkers are a small % niche of rs community and the ones who are left don't make many friends outside their pk circles to encourage a "friendly community". These wildy npcs will just become kraken, Harambes, the MA2 trio bosses, the demi god bosses and even callisto, vet and ven. Even on real rs, safe spotting these are some of the best gp per hour, yet majority of people still won't do it even after announcing they will be fixing them and getting pets will become hard. NO support, we don't need another pre rev cave nerf situation, that was 2 wildy level run and escape to make the best guaranteed gp per hour, and people chose to avoid it. ::die needs kbd before it needs anew npc ffs Edit: Only people who will support this is pkers, or "well known" or liked players who are friends with such pkers and can reap the rewards on their irons etc.
  16. Take wildy slayer tasks out of normal slayer tasks

    +1 wildy slayer exists for a reason the answer to encouraging players to enter pvp is NOT forcing them into wild to over and over. Wildy slayer is OP too, so why are normal slayer taking same risks, for less reward?
  17. Vote Rehaul

    this for sure. I like this idea alot, idk so much about the rares, maybe cycle the color'd phat every week or 2. Some of these items seem to low for their price, and vice versa. example: ^ and imbued rings 40 ea (200-300m ea) god wars items; bandos/arma 40 pts ea (75-150m ea) and then d kite is 150 pts (450-750m).With this rework, the points would need to align with the rare shop. Tbh dont think thats too accurate too as bandos is worth the price it is, legit 50m cheaper then stat, but stat is just as good as vesta (400m ea). Do support tho frfr nice ideas need something 1-2 votes, i see the brews and mantas tho so we can vote for xp and save votes
  18. Updates 13.1.3 | 21 April 2020


    we need bracelets of etherum to be more commonly dropped, Im legit sick of paying 50+m per bracelet just to die every 15 mins in wild cuz of Morg javs OP accuracy, or a team runnin down on me. Morg jav/gmaul meta is legit starting to anoy tf outta me, and its not worth dying and paying another 60m just to come back and die again in 20 mins. Sure I make some $ in those 15 mins, but it barely covers the cost of the bracelet, let alone gear losses+ aggravation of ::trade/ clan chat buying another bracelet. I've thrown my care for K/D out the window on this acct, and since, ive died sooooooooo many times @ revs, and legit its pushing 50-60% of my total profit is going to bracelets, and the majority of my profit made is when pkers are not online, and this isn't because drops r bad,but as i said, majority of profit goes to bracelets for when people r online, but majortiy of times pkers are online is when every 1 (including the new players) are online and if its not profitable no 1 will do it. I'm nocturnal asf and can play at odd hours 2 make up the difference, but not every 1 can do that. This shit aint fun or healthy for pvp

    support more achievements outside fo just 100, should be a 10, 50 and 100 kill marker and some untradable rewards would be nice, but i feel most of the rewards we could get for that would be already attained on the journey. New NPC's? Wouldn't do anything, dropsm would have to be OP asf and make every non wild pvm obsolete or no 1 will come do it. Re-Work Shops? Ship store, Bounty Hunter Store. Already been done, and again, this won't make people wanna pk because of how you have to get the currency, when pking is more poppin, sure we need a better shop, but this wouldnt be too impactful as the average player just buying 1-2 items 2 make a profit. Daily Top Pker Award? - ELO Table reset daily, for a reward to the top 3 pkers maybe? Cuz it's really pointless right now the ELO system. SUPPORT this was one of my fav things about original NR and will help people wanna get out and try to earn some braging rights, or atleast "get a feel" for people outside of their skill bracket. (Also with your pkp shut down bonuses need to be raised, it seems op but shutting down a 20 kill streak should be more then 5k pkp, and would help encourage pker on pker fights, and get "small fish" chancing those "big fish". Allow a player to Use the Obelisk to teleport to a certain location with a certain K.D? It's 2020. Every server except NR does it. This shit legit pissed me off 4 days ago when i came back and it still wasn't added L O L Fix the pathing? easier said then done, we all know they been dragging their feet on certain updates to push ones to bring in players/donors. Fix DD issues? When people DD on a fight, you're not able to see the person fighting. Not sure if your talking the double death shit, or death dot BM when your fighting, ether way it is annoying. NPCs be fucking you (dragons/revs *cough*) Fix glitched lever Teleports? Being able to click on a lever 3-4 steps away and teleporting. Support, animation ques way to earlier, and you could get dropped before that lever easily on those 2-3 tiles PVP Drops? [Buff the bigger loots] Constant Abby whips & Dbows... Support, they should ether a: be more common and not as a "pvp drop" like pvp armors etc. (I know abbys can become useless like before, but this helps new pkers acrue sets and some gp early or b. make the bigger ticket items more common Gano Drop Buff? Literally no one kills this NPC anymore. Pointless. The loot is constant barrage runes/dragon bones/ dragon arrows. Facts, but making this worth killing only benefits clans, and as much as you like to think singles will group, or every 1 will magically join a clan to contest gano.... it ain't happening, so will just be dead content except for clans for awhile and every 1 will be bitching about it in cc per usual. Combat System? The fact that Dhides/Mystics over powers Barrows/Max sets. MAD... 4th day back, seen this can be a problem. Mostly cuz we get such good specs with the korasi as you mentioned below, but you ether splash 10+ times in mystics, or your working some 1, no inbetween (thats hard, we know its hard 2 code this, hes just pointing out a "bad experience" we have) Buff accuracy on AGS/Claws? Lower Accuracy of max hit on Korasi? Constant 60s+ I CANT SAY SUPPORT LOUD ENOUGH Mage bonus on D'hides is mad accurate. Possible to full tb another player with Full D'hide on... Legit facts, sometimes i scuff my switch and still catch a freeze rofl Blood Keys? SHITE. For something everyone gets excited about. To get a chaotic that's worth 1.5k PKP is shit. Big facts, give us the PkP, some supplies/cash min +the actual reward Divine/Ely - Useless in PVP.. The defence bonuses are not accounted for. Not in my eco bracket, but I personally won't be fighting them shits if they are buffed. Ely 1gp Value? I know its OP asf, but if you wanna 1 item that shit, you should tbh, 1gp is dumb imo, its not like everybody will suddenly start prodding ely, and if that legit becomes a reallity, just tweak it around the spec wep/lime costs Over all SUPPORT to all the options, will get new people attempting pvp, but idk how many would stay committed cuz as I said in my post, pking in 2020 is not fun, the majority of us do it cuz its the only thing we've known for the last 15 years. edit: Those tier'd B Keys, can be like emblems, TB'd while you have one, global announce like rn. Decent rewards (or make them more common as a drop) for tier 1, but say we can have a lv 2 and lv 3 key, each requires a kill (not boostable obv). Risk the key, while tb'd and kill some 1, boom lv 2. Ol boi teles up on his alt and you drop that too? Level 3 Bloody Key.
  21. Game Updates 13.1.2 | 16 April 2020

    what are the limitations for joining, leaving and switching teams? Can we join a group @ any time or, does it have to be when we make our accounts? Are we allowed to leave one group, and join another? (maybe make a "remove Member" scroll to donor shop for 25$ or somthing. If ^ is possible we need to limit this so that way people dont just buy n sell items to groups, we also need a set #of members who can join a group, regardless of how many they currently have, example: Team A can't keep adding players who quit their own groups, leech their items and kick them, say like 8-10 different dudes join just to sell items for normal gp (happened on other servers). Set like you can only have 10 people ever joina group, after 10 you can never add new members. Think i had some more questions, but brain fart :/
  22. state of wild

    This is not a flame post, this is legit supposed to stimulate yall brain to understand the attitudes and the ripple effects of actions committed by those in a position just because they CAN, not because they SHOULD. Straight up, every is annoyed by the fucking state of wild, be it osrs, or rsps, its just fucking dead. Why? Really feel this goes deeper then most people think, and for instance EVERY stance on runescape's topics BESIDES the wild had changed over the years. The phrase "Its the wild, they're are no rules" has literally been 1 of the only things thats never changed in RS since the Gower Bro days, and THATS FINE, BUT just like in america we practice "The freedom of speech" we are also held accountable for what our words lead us to. This is where we PKers have to take SOME blame for the state of the wild. Why you ask? Its not about players like me, who have played for awhile, and can play for hours on end, or honestly dont give a shit about dying 3v1, its just annoying not being able 2 find a fight and partake in actual pvp content thats not just tank test vs 3-4 korasi specs time and time again. We have to think of the "little guy" the noobs who come, fresh into server and the first thing we say when they ask about "How to make money" is revs, yet when they go to revs they are killed by some dude as soon as they go there. Okay, 1 death, not too bad, but then they come back, and are killed by a different dude camping rev entrance with a scout alt. Okay, buddy comes back a 3rd time, and can now kill revs, as the previous 2 pkers moved on, but oh, after 3 rev kills, here comes a fresh max gear account running through the cave to kill em, and snag his 10m cash loot hes managed to obtain, now buddy cba to go into wild at all, and these events are chipping away at his "wild moral" and soon he won't give af about wild regardless, and won;t care to try 2 pvp cuz its always been a helpless venture. How many times will these players have a hopeless/annoying experience in wild, before they give up and stop trying? (AGAIN, not blaming pkers, but this is what happens when you do the shit yall do) To most people thats not too big of a deal, "its teh wild, dont go if you dont wanna be killed" but thats not the point. Imagine if PvMer's had that same mind set, NO ONE would pvm cuz every person would just scam every 1 on a big drop. There would be no such thing as a T Bow split, cuz every 1 would just scam the team and say "if you dont wanna be scammed, dont pvm as a team, just solo". The difference between pkers and pvmers is a basic realization: that if I just scam every 1, then no 1 wants to pvm, but if I play fair and do somthing I SHOULD not because i CAN, but soley because i SHOULD do it, over time and for longer periods of time, the pvm scene is healthier and more populated. This isn't pvp related, or is it? How about if Pkers realized their actions have a ripple affect to players? What IF instead of jumping on every person they see, they took 2 seconds and thought "Is this a legit noob?, does this person stand a chance against me?" Of course "its teh wild, there are no rules" and you could slay him, then what? Buddy gets annoyed, and doesnt come into wild for the rest of the day, what did you win? 1 Kill and his loot, but 1 less person who will come into wild, 1 less person who will attempt bridding, 1 less person who is inclined to go to pvp events for the rewards, or want to pvp in general. Now what did you gain? 2 minutes of excitement, but you nailed another nail into the coffin. The classic stance for wild is this: Make the loot juicy enough to warrant pvmers going out to die and risk it, while coming back and still turning enough profit that the frustration of pvp out weights the profits of solo/group pvm. A.K.A Make pvmers a fat enough lamb for the slaughter so PKers can feast on helpless uncontested loot, while pvmers can return and make enough $ to be satisfied. This mindset stopped working in 2009 and the era of prod's, and youtube/metas. We are not dumb and ignorant 12 year olds anymore, we understand its just not worth it to go into wild and put up with the flame/annoyance of pkers for MAYBE a slight increase in profit. straight up, im a pker, I pk on normal osrs, here and other rsps, but when I'm pvming, i'll take slightly less profit, thats ASSURED over the risk wild involves, just because i KNOW i will be killed and annoyed for no reason other then pkers r bored and im the only person they can kill/harasss. There is no easy answer/fix to pvp. Its gotta take a combination of an update (revision, or new content *pvp arena wink wink*), pkers turning back the dial and allowing noobs to not only have some "free learning experience" but time away from being bullied to let more then their feet get wet and transition from pvming to pking, cuz rn, the transition is aids as most pkers r vets with 10+ years xp. PvMers who never pk dont even care to try and pvp, and you can scream "stop being a pussy and risk" all you want, thats not gonna force ppl into wild and def not gonna encourage new players to try bridding out, especially knowing they will die, and still getting flamed when they do die. TL:DR; PKers need to understand they have free will to do what they want, but need to understand the consequences of their actions. Allowing players to transition takes a "learning curve" and most players r bullied out of wild before the curve is even started. p.s Kinda of a rant, but tbh just sick of pkers bitching in cc, sick of other ppl bitching about pkers and how revs are pointless IDGAF IF YOU 20 v 1 ME and I die 100x, "its teh wild" but UNDERSTAND NO ONE will wanna partake in any content that makes them feel helpless and bullied also I SHOULDN"T have to get into a clan just so i can experience pvp, not ever person ONLY pvps and some ppl do "spur of the moment" type pk adventures (mostly noobs trying pking, or pvm transitioners) and go out solo for a fight, and after looking for a 1v1 and being dropped 4v1, its discouraging.
  23. state of wild

    flame, when it honestly makes you feel dumb? Braggin about not being able to read paragraphs.... If you dont care about the rsps, why do you have like 700+ rev knight kc lol? For what? I already said I dont need to join a clan, this isn't about me, or you, or anyone in particular. This is about KEEPING the players who come here, and not just bullying them out the server just to stroke our rsps Ego. The casual rsps player dont visit forums, or don't play more then an hr or 2 a day. I've tried time and time again to get my friends into pking, I've built countless pures on osrs for them to pk on, no questin, no leveling, no time taken, just log on, and join me, all the loss of supplies is on me. They don't even want to do that. Your ONLY answer for them to rejuve wild is some update, and since 2014, osrs has been updating the wild, new bosses, lava drags, BH, BH 2 and THEY ALL FAILED. As I said, people are not going to be lambs for you to slaughter, no one wants to play a game when they are helpless, and yall make the wild a bad experience, regardless if its the wild or not. AGAIN, no one is faulting yall for playing the game as "Its the wild, there are no rules" but no one, who isn't already accustomed to the wild is going to wanna seriously join. This game NEEDS pvp, and duel arena and mbox ffas is not enough to keep people here. This topic is not black and white, is way deeper then ya'll ever care enough to tackle. You just cry about dead wild but again, give no ideas outside of making people pvm loot for yall to come and kill helpless pvmers for, and again, this isn't 2009, people arn't 12 and we understand thats not worth the agitation that comes with going into the wild. By all means, give a meaningful thought about how we can change the wild, and no half ass answers like "add npcs to draw ppl in" sure, that cash grab works... for a week, and then every 1 is annoyed and back to pvm OUTSIDE of wild. Source? EVERY update in osrs since the first "wild rework". Edit: Its like if every PvMer scammed drops, and didn't share supply drops while on trip, what happens? No one will pvm with them. Pking is the same mindset, and Pkers are a finite niche, which unfortunately is dwindling. Ya'll require other players engaged to partake in "your game", pvmers, skillers, merchers etc don't need that. Eventually ya'll will get down to the only the most dedicated, because lets be honest, who tf wants to only get 1-2 kills per hour sitting around rev cave or mage arena?
  24. Revenants

    I don't support necessarily "changing" the revs, but what we NEED to do is change the teleport to get into revs away from right there. I feel if we move it like 5 levels lower in the wild, it will help with people escaping when they tele into max gear and have to go 9 wild levels, just being re insta froze after 1 tile lol. I feel this will also help with people just "preset>tele" right back after dying and allow a cd on kills, loot and escaping. Half the server has an alt logged out @ revs already, so i dont understand how much of a problem this would cause/fix, cuz the dedicated assholes are already dedicated.
  25. LDI Shop prices/rework

    i'll take my easy PC +1 support, atleast put the void down cuz with that pc event i got void fast af lol

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