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Arham

Game Updates 13.1.5 | 13 May 2020

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Default Game Updates 13.1.5 | 13 May 2020 - Thursday 14th May, 2020, 00:02

New Combat System

"Dude, Near-Reality's Combat is wayyyy different, wtf?"
- Some guy

The past week has seen a lot of changes to combat. We hired Optimum, a freelance developer, to completely rewrite our current combat system into a new beast. We're talking fully accurate OSRS formulas, all that jazz. Let's check it out:

image.png
Oh the joy of an AGS KOing your opponent as you gracefully fly!
...too bad Optimum never felt that in this picture.

New Combat Formulas

Optimum reworked the formulas for Max Hit and Accuracy. According to the staff team (we organized a large test for it), Defence actually feels like a thing now. There's no really clear way to elaborate this, so we might as well just show a photo with percentiles being shown.

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Item Bonuses

If we're going to use RS formulas, we need RS item bonuses to have accurate calculations. @Mod Jacmob spent many, many hours going through and fixing a lot of Pre-EOC and OSRS item bonuses. I made a program to convert a lot of OSRS item bonuses to match our format. Team effort, yay! In the end, our item bonuses now match RuneScape, at least to the best of our ability. We did modifications to a total of over 3,000 items. What this means, however, is that PvM may also see a change. If we see big changes that make certain PvM too hard, we will release an quick patch this week for them instead of waiting for the next week.

New Prayers

Anguish and Torment prayers are now added! You can see them in the Curses interface. Here's information about the curses prayers:

  • Turmoil
    • Attack increase by 26%
    • Strength increase by 27%
    • Defence increase by 20%
  • Anguish
    • Ranged attack by 25%
    • Ranged strength by 25%
    • Defence increase by 20%
  • Torment
    • Magic attack by 25%
    • Magic strength by 25%
    • Defence by 20%

mjNCZHS.png

Shout out to @Mod Jacmob for the nicely made custom icons he made!

In Regards to Death Dotting

The current issue some players have is that when they are fighting someone, and they have a problem with someone else, out of spite, that person will Death Dot on the fight, making it difficult to click on the opponent, but in OSRS, regardless whether 10 people Death Dot on your fight or not, the person you are in combat with, will always be at the top.

This issue is now resolved. Andy has fixed the entity "death dotting" issue that has been problematic especially in PvP scenarios. This was caused by the client's drawing of entities, which does not prioritize ones that players are interacting with (following, talking to, attacking, etc.). This will be the start of us visiting PvP and addressing some of the largest concerns.

All-in-all, the OSRS method is now in place.

Slayer Helmet Changes

All variants of the Slayer Helmet are now modified to only work on task like initially intended, preventing these items from being overpowered in all PvM scenarios.

Client-sided Changes

We have hired a client developer to take care of a plethora of client-sided issues we have had, including FPS lags and what not. We developers have also been doing some Client-sided changes ourselves.

- The client has been optimized a bit more to provide better FPS gameplay. You may recall we did this by releasing a client titled "v13.1.4.0.2." This is those exact changes (and some more done). We are still looking for input on these changes!
- Make the zoom in feature work more like OSRS.
Pre-EOC to OSRS Models (again): We have changed the models for Dragon defenders, Elite void, godly halos, and Glaiven/Ragefire/Steadfast boots to be OSRS modeled components. Hopefully this leads to less funky character models.

after_more.PNG?width=1041&height=639Screen Shot 2020-05-06 at 11.05.32 PM.png

Miscellaneous

Nex now drops items for only the top 5 damage dealers, at maximum. It was previously random among all players that did damage during the fight.
- Corporeal Beast now drops items for only the top 4 damage dealers, at maximum. It was previously random among all players that did greater than 200 damage during the fight.
- The Trading post is now back in the home area, which can be found in the Edgeville bank. To make room for this, we also relocated Gaius to inside the gates of house to the west of the bank.
image.png
- Players are now able to smith Cannonballs using an Ammo mould and Steel bars. To do so, players can simply left-click on a furnace with an Ammo mould and Steel bars in their inventory.
- The Equipment tab now displays text that is more descriptive in regards to item bonuses.We have rearranged the "Other bonuses" section of the equipment interface to more closely resemble OSRS.
- Added the ability for players to toggle dangerous teleport warnings within the dialogue interface before teleporting.
image.png
- Players can now simply left-click an Anvil to open the Smithing interface. To disambiguate between bars, it will chose the first bar found in the inventory and display the interface for it.
- Increased Ironman Mode experience rates for Cooking and Fletching by roughly 20% each.
- Removed several server-wide drop announcements: Dark bows, Abyssal whips, and Mages' Books.
- Autocast saving for the last staff you had on, saves when swapping weapons, removing weapon, logging out etc.
- Several issues with the Arclight have been fixed:

  • The weapon's accuracy has been buffed by roughly 25%.
  • The attack speed is roughly 4 ticks now instead of 5.
  • The item's protect value has been corrected to 10 million gp.
  • Added remaining NPCs to the Arclight effect (For example, Revenants, Bloodvelds, and the Abyssal Sire).

- Added an entry to the quest tab for displaying the current "server time." For reference, this uses the US/Eastern time zone, and we will use this make in-game events easier to schedule.

image.png

- The High alchemy spell has now been slowed down to have a 5 tick cooldown (just like OSRS).
- Increased the in-game value of the Toxic Blowpipe from 3M to 9M gp.
- Fixed the Black tourmaline core drop from General Graardor, which should no longer announce as "Dwarf remains."

Anything in regards to customs: We will be adding some customs in the aforementioned patch this week.

Edited by Arham
Slayer Helm has own section

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Default Thursday 14th May, 2020, 00:49

Let's get pking

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Default Thursday 14th May, 2020, 00:51

Great stuff Devs!! Look forward to testing the new combat in the wilderness!!

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Default Thursday 14th May, 2020, 00:53

Great job team! Proud of everyones hard work 

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Default Thursday 14th May, 2020, 00:54

Really interesting, looking forward to test the new combat system in game. 

Overall amazing updates

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Default Thursday 14th May, 2020, 00:54
45 minutes ago, Arham said:
 

 

What about Elys\Divines?

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Default Thursday 14th May, 2020, 00:55
Just now, I hate spots said:

What about Elys\Divines?

They will continue to be how they were before this update. We're open to feedback though. We'll be doing some more progress on combat the next week.

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Default Thursday 14th May, 2020, 00:55
4 minutes ago, Scorch said:

Great stuff Devs!! Look forward to testing the new combat in the wilderness!!

? how do you pk by playing dress up at camelot. stoopid nerd

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