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Reload this Page Game Updates 13.1.5.1 | 14 May 2020

Arham

Game Updates 13.1.5.1 | 14 May 2020

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Default Game Updates 13.1.5.1 | 14 May 2020 - Friday 15th May, 2020, 07:37

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NPC Health Changes

Over the past 24 hours we have done a lot of community outreach in terms of what bosses are overpowered due to the new combat engine and item bonus rewrites. The list below is all of the changes to the corresponding monster's HP level. There are some drastic changes, but we think they were needed to keep everything balanced. Shout out to @Mod Jacmob for this.

N/C: No-changes

Alchemical Hydra 1,000 -> 850
Abyssal Sire 400 -> 350
King Black Dragon 350 -> 240
Unholy Cursebearer 400 -> 300
Plane-freezer Lakhrahnaz 650 - 350
Hope Devourer 750 -> 500
Bulwark Beast 500 -> 400
Corporal Beast N/C
Tormented Demons N/C
Bork 400 -> 350
Commander Zilyana 300 -> 255
K'ril Tsutsaroth 300 -> 255
Kree'arra 380 -> 255
General Graardor 300 -> 255
Kalphite Queen 355 -> 255
Nomad 1,000 -> 700
Luminescent Icefiend 400 -> 325
Scorpia 400 -> 200
Crazy Archaeologist 400 -> 225
Chaos Fanatic 400 -> 225
Ganodermic Beast 10,000 -> 5,000
Vet'ion 255 -> 185
Callisto 255 -> 200
Balance Elemental 350 -> 250
Venenatis N/C
Cerberus 2,000 -> 600
Vorkath 750 -> 500
Zulrah 500 -> 400
Chaos Elemental 400 -> 250
Ice Queen 300 -> 250
Avatar of Creation 1,500 -> 750
Avatar of Destruction 1,500 -> 750
Bandos Avatar 25,000 -> 17,500
Slash Bash 750 -> 450
Phoenix 650 -> 450
Demonic Gorilla 400 -> 300
Kraken N/C
Nezikchened 500 -> 400
Dagganoth Kings N/a
Revenant Imp 15 -> 10
Revenant Goblin 80 -> 40
Revenant Pyrefiend 80 -> 60
Revenant Hobgoblin 95 - 80
Revenant Cyclops 250 -> 125
Revenant Hellhound 200 -> 150
Revenant Demon 350 -> 200
Revenant Ork 375 -> 250
Revenant Dark beast 450 - 300
Revenant Knight 500 -> 350
Revenant Dragon 600 -> 400
Giant Mole 300 -> 250

Armor/Weapon Effects

It's been brought to our attention that Slayer helmets and Arclight effects mentioned in the last update were not being done. We looked into this and made changes accordingly. Slayer helmet effects should now work in Slayer tasks only. Arclight should be very well in damage now.

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Various Client-sided changes

Due to some mishaps, some of our client changes never made it! This has now been resolved. 

- Make D Def, Elite Void top, Guthix/Sara/Zammy halos to OSRS
- Fixed female flameburst def
- Fixed female amulets
- Fixed left click clan member being a square
- Removed the broken sound slider
- Fixed scrolling issues in various interfaces.

Miscellaneous

- Boost the Brimstone ring bonuses.
- Fix Elite void's effect not working (this was applied last night).
- Primal/Promethium armor/weapons have had their stats adjusted (this was applied last night).
- Nex armors have had their stats adjusted (this was applied last night).
- Fix the issue where fake Coins drops were being given by the Legendary Mystery Box.
- Slayer helmets are now kept on death. They may be bought back for 10M GP.

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- Revenant dragons have had their animations fixed.
- Torment/Anguish prayers may now no longer be stacked with Leech prayers.

The last batch of the discontinued customs have been added.

 

 

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Default Friday 15th May, 2020, 07:49

Are there going to be any adjustments to the npcs defence levels?

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Default Friday 15th May, 2020, 07:50

Appreciate the update so quickly Arham and the rest of the dev team! 

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Default Friday 15th May, 2020, 07:50
Just now, clockwork said:

Are there going to be any adjustments to the npcs defence levels?

We'll look into it. This update brings back some old combat features (which means that the DPS should be higher in PvM).

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Default Friday 15th May, 2020, 07:51

Slayer helm kept on death is a decent compromise, still think it should be reverted. However I am happy to see that you did listen to us a bit and made it not as bad. So all things considered, not bad. As always thank you for updates whether I love or hate them. 

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Default Friday 15th May, 2020, 07:55
5 minutes ago, Arham said:
 

We'll look into it. This update brings back some old combat features (which means that the DPS should be higher in PvM).

Sweet thanks!

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Default Friday 15th May, 2020, 08:08

So im glad to see that progress is being made, but im still splashing 50% of the time at zulrah. great that the hp got lowerd, but if we cant hit.. then it dosent matter what the npcs health is ?

 

Hitting way to many 0s on zulrah, its still fucked

Edited by gim stepbro

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Default Friday 15th May, 2020, 08:38

this is a great start of compromise for the players, kudos and well done for the carefully thought out beginning method of implementing a balance for those clearly upset by recent changes. 

In my opinion next look should be defenses of bosses (the ones that don't make sense not nex and corp and shit they're supposed to be op.) or how certain nish use items can be brought back into use and overpowered in the right scenario i.e how dhl lance works for dragons. or how a twisted bow would scale hits based off the opponents magic level, boss or player in runescape. would be great to see some additions to already existing items, since we currently have so many upgrades in rarity but not statistics. Or tweaks to make upgrades feel slightly significant to the player, current stat adjustment made items like regular ancient armours (not deg) like vesta, zuriel, statius rendered useless. making some creatures and also a boss that is only on rdi and ldi which are 400 and 1000 respectively (hope devour) no longer worth killing because of primal's stat adjustment. maybe finding a better balance while bringing a significant 1 or 2 max hits to each upgrade, (leaving room for june's items to be the "op")  rather than the current 1-2 attack bonus to hit 1.333% better on a boss u kill for 14 seconds. 

hope to see some good things to come to existing items. Would hate to continue to see the current state of 8+ bosses drops being better to trade in to fragment shop, instead of players. 

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