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Reload this Page Game Updates | June 25th, 2021

Game Updates | June 25th, 2021


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  (#208961)
Default Game Updates | June 25th, 2021 - Friday 25th June, 2021, 21:00

Hello everyone,

 

We worked pretty hard on fixing a lot of the underlying systems that were present within the Wilderness, such as webs, gates, and so forth. In the background we have totally stripped down the combat and pathing and we will be testing those systems and making sure they are perfected for Bloodlust in 2 weeks. We also worked on a new instancing system, and implemented the first use for it for a Edgeville High Risk PVP zone, where all items are lost on death, simply speak to 'Lisa' to visit the area. This new system will allow us to create instances for PvM and bosses such as; Godwars, Nightmare and so forth. Without further ado,

  • -Guardians can no longer be damaged without a pickaxe.
  • High-risk pvp area is now accessible by speaking to Lisa at home.
  • Entering a high-risk area restricts protection prayers and all items are lost on death.
  • Upon entering the high-risk pvp area you are marked with a high-risk skull which is removed upon leaving.
  • A bug causing bolt enchanting to fail has to been fixed.
  • A bug causing web slashing to fail has been fixed.
  • Revitalization potions within Chambers of Xeric no longer heal hp.
  • Updated overhead prayer icons to osrs-style.
  • Fixed a bug with tooltips on spells to appear incorrectly.
  • Fixed a bug causing certain gates in the deep Wilderness to visually appear incorrectly or not work.
  • Fixed a bug causing overload effects to end prematurely upon drinking another overload.
  • Buffed the restore rate for Restoration potions within Chambers of Xeric.
  • Rare drops received from Chambers of Xeric will now be announced globally.
  • You will now receive 25% increased points from actions within Chambers of Xeric.
  • Vanguards are now immune to freeze effects.
  • Fixed a bug allowing interactions with interfaces to be used when not expected.
  • Buffed Tekton's attack speed.
  • Fixed a bug causing map objects to visually appear incorrect upon logging into the region.
  • Buffed Callisto's damage when using magic-based attacks.
  • Fixed a bug causing pathing oddities within the deep Wilderness.
  • Rewrote a lot of the Magic Bonuses with monsters within Near-Reality, the following monsters have seen a buff/nerf with their combat stats which will FIX the issue with the Twisted Bow being extremely weak on these monsters;
    • Alchemical Hydra
    • Olm
    • Zilyana
    • Graardor
    • Kree'Arra
    • Zulrah
    • Skeletal Mystics
    • Ice Demon
    • Lizardman Shamans
    • Dark Beast
    • KQ
    • Balance Elementals
    • Nomad
    • Strykwyrms
    • Nex

 

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Expect a lot this coming Wednesday!

 

Mod Jacmob, Heaven

Near Reality Management Team


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  (#208962)
Default Friday 25th June, 2021, 21:03

Nice


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  (#208963)
Default Friday 25th June, 2021, 21:06

im liking all the pvp updates. nice idea with the high risk zone


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  (#208964)
Default Friday 25th June, 2021, 21:06

nice


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  (#208966)
Default Friday 25th June, 2021, 21:07

Nice

 

Yes I'm happy with update but for a side note; pls fix the canifis clue bug 


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  (#208967)
Default Friday 25th June, 2021, 21:31

hey about the tbow...its max hit is still like 70 something


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  (#208968)
Default Friday 25th June, 2021, 22:01

okaaaaaaay


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  (#208971)
Default Friday 25th June, 2021, 22:53

Thanks.


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  (#208976)
Default Saturday 26th June, 2021, 00:09

ok but our prayers are broken to shit for a week now.


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